Log in with to leave a comment.

Viewing most recent comments 21 to 60 of 60 · Previous page · First page

Truly great game!


the ending was hilarious

So cute! Loved it!


Great game, I really enjoyed it!


suddenly, gravity.


poor little purple guy :(


somebody out there is probably offended by the main character.

(1 edit) (+3)

that grappling hook feels so great so chunky. sweet game all round.

Great mechanics! (but why do all the creators on here hate happy endings?)

Simple and addictive! Amazing level design!

Level 12! What am I missing there?? I just can't seem to find a way to beat it.

Hello :)

Maybe the level name(Taxi) could hint the solution for you.

If not, here's the solution:

>Use the Grapple to bring the block towards you, it will cover the spikes and will let you to get over it.

>Go to the right corner and pull the upper block to you.

>After that, fly towards the door, and on the block, use the grapple to the left block you pulled at the start, to make it as a floor for the door.

Hope it helped

Thanks for playing!


Huh. Yeah, that's what I tried to do, since I knew the mechanic from the levels before. (Companion Cube and so on.) But somehow I remember it always pulled me towards the block and not the block towards me. I thought the mechanic was broken in this level. Maybe my brain is not working correctly, will have to take a look at the logs ;)

Well.. thanks @Lonebot. 


If you are still stuck (and still want to play the game) what happens is if you are in the air then you move yourself towards the block, but if you are on the ground (or a ladder) then you pull the block towards you.


if you are on ground, it will pull the block torwards you. if you are in mid-air, it will pull you torwards the block


Oh... and THANK YOU for making such a great game!! I love it very much :)

I also have a problem with this level starting with step 1 one your instruction.

First, it seems that it matters whether you just "Press" wasd or "Hold" wasd. If that is the case you should absolutely include it in the description, because in 99% of games it doesn't matter and it's very unintuitive control.

Then it still works unreliably: sometimes it pulls the block towards you, sometimes it pulls you towards the block. For example here (on the screenshot) it always pulled me towards the block instead of pulling the block towards me.

Since it seems you haven't gotten an answer yet, I'll explain (if you're still wondering). What happens is that when you're in the air you always pull yourself towards the block. But if you are on the ground (or on a ladder) you always pull the block towards you. It's made to be like that and it leads to some interesting puzzles later in the game. 

P.S. It doesn't matter if you press or hold wasd


Super unintuitive:( It should have been in the description

Thanks for clarifying!


A really great puzzler! Continue developing it please!

Well executed game!

Bug: on the congrats screen, if you go off the left edge of the screen, you can't come back on but also the credits don't trigger.

really cool. this was a game jam game??? i think it would benefit from an undo button.


Great concept and execution. Love the sound effects! Graphics are nice as well. I was stuck at the last level for a while but finally got through it! Very fun game. :)

Actually I found the mouthed sound effects annoying after a while, especially the "Mm?" sound while floating. This game would be a lot cooler with retro Bfxr-made sounds and music. A level editor would probably be epic, too.

(1 edit)

That proves how different everyone's tastes are. I find sounds made in Bfxr/Sfxr annoying. :)


I was hooked


This is fantastic! I feel like this could easily get extended into a full game - I'd certainly pay for it! :D


This might be the best game jam entry I've ever played in my life. I can't even

This is so cool! I got stuck at a certain point I'm definitely gonna come back and try again. The sound effects are perfect too but just a little loud :)

I really like the puzzles and mechanics of the game, some stuff seemed very trial and error but it was still satisfying.

I love the twist at the end, great concept for a game


Very cool and appealing. The sound effects and art style are soooo satisfying and charming. I would take this further.

I love this game, addicting and fun. I even came back for a second playthrough. I'm amazed at home many excellent levels you were able to make in such a short time.

Clever Puzzle-platformer . Also I love the sound effects

Such a clever puzzler! I dig it!

WOW!!! 10/10


Played this on my channel! It feels really great. :)

Best game I've played so far in this Game Jam! Spot on with the theme, and lots of juice!

I could not for the life of me finish that last level. so I skipped it. LOVE the ending.

That one took me forever! It has a surprisingly simple solution, but I felt like a stumbled upon the solution accidentally.

Good Game !! in the begining in was not liking to much, but when you introduce  the box, the game goes to another level. Keep it up !

Definitely the best game I've played from this jam. So much polish on top of a great idea and challenging puzzles

Absolutely one of the best games I've seen in this jam! Lots of challenging and well designed levels and so many little touches of polish - the game has idle animations for crying out loud. I have literally no idea how you managed to make so much in 2 days.


we'll upload art timelapses soon so you can find out :)

This is a very puzzling game, and I love it, even if the sound effects are all mouth-made.

hahaha yes, all or nothing


Very nice idea, decent ammounts of polish, and most importatly, fun and addictive gameplay. If you were to release it as a full game with a level editor, I'd gladly buy it for $15 or even $20!

great game

Great game! I like how you removed a mechanic most people don't think about to create something truly unique. The presentation is incredible and I have no idea how you made the game so fleshed out in only 2 days.

This is really good! At first I thought it just felt pretty similar to slidy cube puzzles, but it really comes into it's own and becomes a proper game. Well done! You could develop this into a full game, honestly. It'd work on iOS,  wouldnt it?

I found a bug in level 12. If you grapple into the bottom right corner you don't die once you hit the spikes. But this was a fun game! Good job!

huh. how did you get out of the bottom left corner in the first place?

A platformer without falling is... a unique and creative take on a puzzle game! Great job, y'all! Excellent level design.

Very simple and creative! Love it!

Viewing most recent comments 21 to 60 of 60 · Previous page · First page